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Old May 25, 2011, 05:07 AM // 05:07   #61
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Originally Posted by Lanier View Post
Uh, I thought the conjures added elemental damage. Am I mistaken?
They do, but the wiki says the extra damage is also armor ignoring.

http://wiki.guildwars.com/wiki/Conjure_Lightning
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Old May 25, 2011, 05:18 AM // 05:18   #62
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Originally Posted by Brian the Gladiator View Post
Hopefully the next major skill update will be to Aegis... yep.... one skill that solves about half the problems we are seeing in PvP today and will probably be the most drastic skill balance of the past year.

Removing Aegis PvP split = guilds can no longer run stupid shit. Doing this will move all builds towards the center. No more Triple Melee. No more Dervish trains and brainless C-spacing. It forces people to communicate. It forces people to bring shutdown. Having additional shutdown Makes A/P spike and true spike less strong. It makes builds more diverse and splittable thus making Cake split less strong. It forces people to actually play the game.

Also, increase recharge on B-flash... kk
Only thing i'm slightly worried about that is the potential of signet of mystic speed. But otherwise i would think it would be a good idea as it helps builds focusing on shutdown. And shutdown without simultanious brainless mega damage should be encouraged imho.

Strong effects shall have big drawbacks or be vulnerable in general.
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Old May 25, 2011, 09:58 AM // 09:58   #63
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Originally Posted by Lanier View Post
Uh, I thought the conjures added elemental damage. Am I mistaken?
From the way the skill descriptions are written it seems that way. But it is in fact armor ignoring dmg, which is (for a long time) an unfixed bug.

As such it adds 2 * 33 armor ignoring dmg to a spike team (MoI ele) which already has plenty armor ignoring dmg from the mind wrack combo Mesmer.
Also for the popular A/E with conjure it adds 7 * 15 additional packages of dmg when he does his full combo.

Fixing this bugged dmg would promote mindful usage of the correct shieldset.
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Old May 25, 2011, 12:15 PM // 12:15   #64
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I can't see a reason why every +xx dmg on attack skills should be armor-ignoring but the conjures not. And MoI without dealing armor ignoring damage wouldn't be worth its elite state imo.

BTW: The damage from conjures is BOTH elemental AND armor-ignoring - it can be tested via Mantra of <Element>. The only bugfix needed is a update to the skill description.
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Old May 25, 2011, 01:38 PM // 13:38   #65
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Originally Posted by Shadar View Post
From the way the skill descriptions are written it seems that way. But it is in fact armor ignoring dmg, which is (for a long time) an unfixed bug.
This is not necessarily a bug; it is probably intentional.
Note that elemental damage is not inherently armour sensitive, or at least it's possible for what are typically armour sensitive sources to provide armour ignoring damage (see Splinter Weapon which most definitely provides armour ignoring physical damage.).
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Old May 25, 2011, 02:53 PM // 14:53   #66
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I can't see a reason why every +xx dmg on attack skills should be armor-ignoring but the conjures not. And MoI without dealing armor ignoring damage wouldn't be worth its elite state imo.
Well my reasoning would be that combining those +dmg armor ignoring attacks skills with +dmg armor ignoring Conjure gives OP offensive output to a single character.
Examples: A/E with Conjure, W/A bbway warriors with Brutal weapon that used to plague HA.

Regarding MoI, it has been a badly designed elite since it's initial buff/rework. It makes the water ele, which is already powerful enough with blurred and snares, an efficient spike character while loosing none of the snaring power.
I'd like to see it phased out of meta and replaced by interesting water elites such as Water Trident, Shatterstone or even the mega-annoying snares like Icy Shakles or Mind Freeze.

If the armor ignoring dmg on MoI is intentional and not a bug, then that is just bad design and should be changed.
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Old May 25, 2011, 09:10 PM // 21:10   #67
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Originally Posted by Xenomortis View Post
And yeah, Rangers could do with some tuning* in PvE, but don't touch them for PvP; that'd just be bloody stupid.
*Not much reason to alter more than 5-10 skills.
You don't play ranger in PvE, do you? Agree on no PvP changes, though, that's my guess as to why Anet doesn't take action.

And if they rework Smiting in PvE the dart board analogy starts to sound pretty plausible.
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Old May 25, 2011, 09:24 PM // 21:24   #68
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Originally Posted by Shadar View Post
If the armor ignoring dmg on MoI is intentional and not a bug, then that is just bad design and should be changed.
Another skill like that is Ancestors Rage. All direct damage skills in the channeling line do lightning damage but ancestors rage is armor ignoring yet the skills says it does lightning damage. I'm sorry but that makes zero sense. I know its only used for pve except for AB maybe but skills that make no sense annoy me.
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Old May 25, 2011, 09:30 PM // 21:30   #69
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You don't play ranger in PvE, do you? Agree on no PvP changes, though, that's my guess as to why Anet doesn't take action.
No, and for good reason.
But I am serious; a complete rework is not necessary to make rangers useful in PvE and it could be done with only a few skill changes; they'd be limited to one, at most two builds, but then Assassins are too (outside of SF).
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Old May 26, 2011, 11:18 AM // 11:18   #70
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EDIT: My response to all of you was massive and it was a complete hijack of the entire thread... so I moved it to the game discussion section titled, "Skill Balance: Aegis Revert".

Please comment there. I really want to know your opinions.

Last edited by Brian the Gladiator; May 26, 2011 at 03:57 PM // 15:57..
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